- Version: 4.3 Fix 5a (Jul 04, 2011) * Fixed menus causing runtime errors * Fixed API to be compatible with some subplugins (e.g. ammo pack bank)
- Version: 4.3 Fix 5 (Jul 03, 2011) * Added support for MP3 win sounds * Added CVAR to reward zombies ammo packs for damaging humans/survivor (zp_zombie_damage_reward ) * Added CVAR to enable/disable ZP custom HUD display (zp_hud_display <0/1>) * Added zp_zombie_painfree <3> setting (only affect first zombie) * Updated method to change player's maxspeed using HamSandwich for better compatibility * Fixed new menus not remembering the page you were in last time it was opened * Fixed player models with modelT.mdl files not precached automatically * Fixed team scores not getting reset after Game Commencing event * API: Added native to retrieve description/information of a given zombie class * API: Added runtime error support (now you can check logs and see which subplugin is causing the error)
- Version: 4.3 Fix 4 (Jun 24, 2011) * Fixed custom model for survivor's weapon not working when changing zp_surv_weapon cvar * Fixed zombies/survivor using CS buyzones when money is enabled exploit * Fixed zombies not respawning on survivor rounds if zp_surv_allow_respawn enabled and zp_respawn_after_last_human set to 0 * Fixed settings zp_respawn_after_last_human 0 and zp_deatmatch 4 (balanced respawn) sometimes not working properly * Fixed zp_respawn_on_worldspawn_kill not working at all on certain rounds
- Version: 4.3 Fix 3 (Jun 20, 2011) * CVAR zp_human_speed can now be set to 0 to make humans use CS default weapon speeds * Fixed 3rd party plugins unable to change player's maxspeed * Fixed frost grenades not saving player's custom gravity/maxspeed, which would mess up some subplugins like parachute, etc. * Implemented better method to change player's maxspeed using HamSandwich (found by joaquimandrade, thanks to PoSiTiOn Of PoWeR for pointing this out) * API: Added native to replace ZP player models (zp_override_user_model)
- Version: 4.3 Fix 2 (Jun 19, 2011) * Allow humans to use CS buyzones easily if money is enabled and random spawning is on * Fixed double flashlight exploit * Fixed flares lighting issues * Fixed humans unable to use nightvision after buying it with money * Fixed menus triggering radio commands when pressing next/back, menus closing automatically when walking out of buyzones * Fixed "[CS] Invalid Player" errors when player disconnects after throwing an infection bomb * Fixed nightvision not properly removed if zp_nvg_custom is 0 and player turns into human/survivor when his nightvision is turned on * Fixed rare runtime error 4: index out of bounds (spec_nvision task)
- Version: 4.3 Fix 1 (Jun 12, 2011) * Fixed server crashes during mapchange and some potential crashes due to accessing uninitialized entity's private data * Fixed player's armor not properly removed when it gets to 0 * Fixed p_knife model accidentally removed when cvar zp_admin_knife_models_human is enabled * Fixed settings for ignoring nemesis/survivor frags and rewarding frags/ammo packs when deathmatch is enabled * Fixed console commands zp_swarm, zp_multi and zp_plague expecting a parameter, even though it's not required to start those modes * Fixed spectator nightvision using incorrect colors if you die when zombie madness is enabled
- Version: 5.0 Beta 4 (Aug 29, 2011) * Added full ML Support, including classes/items/modes (uses some old translations from "zombie_plague.txt", new ones in "zombie_plague50.txt") * Admin Models: added CVARs for customization * Bots now choose different classes throughout the game * Fixed bots not obeying class restrictions * Fixed Nemesis having silent footsteps * Fixed Rage Zombie's glow affecting Nemesis even if nemesis glow is disabled * Fixed settings "modelchange delay" and "set modelindex offset" missing in zombieplague.ini * Fixed "remember last menu page" feature missing for new menus * Fixed exploit that would allow zombies to buy weapons at the time of infection if buyzones+money is enabled * Fixed suicide exploit by leaving change teams menu opened until after a game mode started * Fixed zombies custom FOV not working if a player is infected while zooming * Fixed compatibility with subplugins that check if player is nemesis/survivor on death event * Fixed ZP 4.3 compatibility layer not passing nemesis/survivor parameter to some forwards
- Version: 5.0 Beta 3 (Aug 24, 2011) * Ambience Sounds: added support for custom game modes * Main Menu: replaced changeteam override with "Choose Team" option * Fire Grenades: added CVAR to keep original HE grenade explosion * Game Modes Manager: recoded to choose default mode when no other mode can be started * Fixed Leap for first zombie working on modes other than Infection * Fixed Nemesis being able to use Zombie Madness * Fixed Zombie Madness sounds not playing * Fixed Human Class models not saving to zp_humanclasses.ini file * Fixed infection sounds played when custom game modes started * Fixed Nemesis/Survivor aura not removed after disconnect * Fixed runtime errors in cs_weap_restrict_api and zp50_weapon_drop_strip
- Version: 5.0 Beta 2 (Aug 18, 2011) * Admin commands Infect, Nemesis, Survivor will now start game modes when used at roundstart (as in ZP 4.3) * Admin commands are now blocked for last zombie/human (as in ZP 4.3) * Added CVARs to customize armor protection (Nemesis/Survivor) * Added ability for custom game modes to toggle infection on/off * Fixed game mode manager incorrectly assessing player count when choosing a game mode at round start * Fixed nemesis infecting and survivor getting infected on infection rounds * Fixed infection effects spawned at a different location than player's origin * Fixed small bug/typo in ZP 4.3 Compatibility Module * Fixed runtime error in CS Weapon Models API
- Version: 5.0 Beta 1 (Aug 17, 2011) * Redid the entire Mod: there is now a separate plugin/module for each set of features * Added support for custom Game Modes * Added new gameplay mode: Armageddon Mode * Added support for custom Human Classes * Added ability to fully disable Ammo Packs and use CS Money instead * Added CVARs for extensive customization * Changed CVAR names to be more descriptive and organized (zombieplague.cfg has been completely revamped) * Changed API native/forward names to be more descriptive and organized (old API is still supported though) * Rage Zombie is back! :P * Assorted bug fixes
- Version: 5.0.8 (Jan 06, 2012) * Added back unstuck option to main menu * Added back CVAR to prevent consecutive game modes (zp_prevent_consecutive_modes) * Fixed custom glow not removed after player disconnects (nemesis, survivor, and rage zombie glow) * Fixed last nemesis/survivor leaving not replaced by another nemesis/survivor * Fixed PODBots not getting nightvision automatically * Fixed zombie defense multiplier not ignored for Nemesis * Fixed "respawn as zombie" flag not reset if deathmatch respawn event is blocked * Fixed CVAR to respawn players after "worldspawn kill" (now works correctly) * API: Added "zp_fw_class_human_select_post" that executes after player selects a class in the menu * API: Added "zp_class_human_get_max_health(id, classid)" * API: Allow natives to unfreeze/stop burning
- Version: 5.0.7 (Nov 02, 2011) * Fixed MP3 ambience sounds not downloaded * Fixed respawning after round end / respawning twice (deathmatch module) * API: Added native to randomly spawn a player * API: Added natives to set players on fire/freeze (custom nades)
- Version: 5.0.6 (Oct 11, 2011) * Fixed zombie respawning without the sound of the infection * Fixed custom human knife model support missing in zombieplague.ini (V_KNIFE HUMAN setting) * Fixed frost/fire nades ignoring Zombie Madness * Fixed an exploit that would allow buying more than 1 weapon from the buy menus * Fixed ZP 4.3 subplugin compatibility (natives zp_get_zombie_maxhealth, zp_has_round_started) * Added Biohazard subplugin compatibility (beta, no zombie class support yet) * API: Added natives/forwards to get whether player is frozen/burning and to block them
- Version: 5.0 Stable (Sep 24, 2011) * Fixed players respawning as zombies on a new round when deathmatch is enabled * Fixed spawning zombies in Nemesis mode and spawning humans in Survivor mode * Fixed instances of weapons having no BP ammo after buying from custom buy menu * Fixed Invalid Array Handle errors because of plugin order * Added CVARs for customizing spawn protection for human/zombies * Added natives to display additional text in menu for classes/items * Some minor fixes
и кстати, дайте недельный бан Тушку за передвижение распрыгом
Гавр, своя распрыга(т.е. не B-hop скрипт) наказуема?
Добавлено (12-02-2012, 7:41 PM) --------------------------------------------- И вообще, распрыжку приравнять к общему скиллу игры, т.к. в этом деле тоже нужна тренировка(я 2 месяца потратил, чтоб научиться)
+1 повод съездить в Краснодар
Сообщение отредактировал TywKaH4uK - Воскресенье, 12-02-2012, 9:48 PM
какого ... вы тут вообще гмб приписываете? по поводу него обращайтесь к другому человеку и не на этом форуме. мозгом наделен каждый, но не все разобрались с инструкцией
тут предложения по лмн 4. и по теме: скороход, что тебя не устраивает в ручной распрыжке? скрипты плагин блокирует, а "ловкость" рук не запрещена) мозгом наделен каждый, но не все разобрались с инструкцией
Сообщение отредактировал BABY_BOOM - Воскресенье, 12-02-2012, 9:46 PM
а смысл, если на форуме бывают процентов этак 10(не более) игроков? надо тупо ставить, начнутся жалобы(от старичков сервера ), идти на попятную. Чо, в первый раз что ли?
Меня не устраивают админы, которых никогда нет, когда нужно. какой смысл писать на форуме аську, если по ней нельзя не только посмотреть, онлайн админ или нет, но и своевременно достучаться. Конкретно админ Цитата (BABY_BOOM) BABY_BOOM появился сегодня минут на 5, отметился так сказать и вышел. Всё. а пять минут назад на серваке был читер со спидхаком под ником . и хер кто его забанил, так сидели и мучались.
Так вот... Во-первых. Какая разница админам-что тебя конкретно и лично не устраивает? Если тебе что-то не нравится, ты спокойно можешь нажать Дисконнект и никто твою девственную жизнь трогать не будет. Админ Бэби бум заходит на сервер частенько под другими никами-если тебе это так интересно, чтобы следить за теми за кем это нужно. Ещё вопросы ? Кстати, ты, дорогой, не так уж и часто играешь на сервере чтобы жаловаться на то, о чем не имеешь понятия. Проблемы ? скажи это единоросам
Дабы не орать не в тему, сделаю Уважаемым Админам предложение по 4-му серверу ЛМН Вернуть бывшую музыку на сервер, которая звучала после каждого раунда-новая-слишком не отличима от остальных сборок серверов ЗМ. И верните бывший нож. Новый не соответствует звукам при нажатии правой клавиши. Всем спасибо за внимание. Люблю, целую.
Сообщение отредактировал ANTARES - Понедельник, 13-02-2012, 3:39 PM
[Moder] Здесь не обсуждается какие тут админы, а обсуждается предложения по 4 зомби серверу! Ещё раз напишите не по теме, пойдут предупреждения и баны!) Тему почистил! [/Moder]
Quote (BABY_BOOM)
и по теме: скороход, что тебя не устраивает в ручной распрыжке? скрипты плагин блокирует, а "ловкость" рук не запрещена)